I'm a composer and sound designer based in Helsinki, and currently studying a MMus in Composition at the Sibelius Academy. I have been creating music for orchestras, small and large ensembles, choirs, solo instruments, synthesis, and electroacoustics. I like to explore the weirdness of the universe, and I employ tools such as microtonality and the harmonic series, sound design, and multichannel electronics to achieve my desired soundscapes.

Aside from composing concert music, I have been active as an audio designer for a variety of videogames. This includes but is not limited to sound design, voice design, music design, creating audio systems, and audio implementation in engine.

For that matter, I'm experienced with Wwise, FMOD, MetaSounds, Unity, Unreal, Reaper, interactive music and sfx systems, field recording, foley, and editing audio for linear media (trailers).

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