I'm a composer and sound designer based in Helsinki, and a graduating MMus in Composition student at the Sibelius Academy. I have been creating music for orchestras, small and large ensembles, choirs, solo performers, electronics, and electroacoustics.

My main concern is to explore the weirdness of the universe, and also simplicity at the same time.

Aside from composing concert music, I have been active as an audio designer for a variety of videogames and audiovisual projects. This includes but is not limited to sound design, voice design, music design, creating interactive and dynamic audio systems, and audio implementation in game engines.

For that matter, I'm experienced with Wwise, FMOD, MetaSounds, Unity, Unreal, Reaper, field recording, foley, and editing audio for linear media.